Original voxel identity
Original block names, textures, UI, sounds, structures, vegetation, and creatures are used throughout the project.
A Quest-first voxel sandbox for hands-on creative building, survival crafting, and local co-op worlds shaped directly with VR controllers.
Blockiverse VR is not a flat-screen voxel game placed inside a headset. The project is shaped around Quest comfort, controller reach, readable block art, and ruleset-defined worlds that can be tested and saved predictably.
Original block names, textures, UI, sounds, structures, vegetation, and creatures are used throughout the project.
Teleport, snap turn, height reset, readable menus, ray-based building, and opt-in movement settings keep comfort central.
Creative, survival, save/load, environment, structures, vegetation, multiplayer, audio, and VFX all track canonical rulesets.
Use GitHub Discussions for Q&A, ideas, gameplay feedback, Quest setup help, and community build reports. Use the support page for direct contact details.